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Posts Tagged ‘Engineer’

Shape Your World

Tuesday, May 17th, 2016

Shape Your WorldOver the last few years, GoEngineer hosted a series of technical events in late spring.  During these events, we showcased how our technology platforms work together to produce efficient workflows.  Last year’s event was a little different.  We packed 12 topics into 6 timeslots for a full day of learning.  With over 2100 attendees during the last few events, we want thank you, our client partners, for this huge success!

Shape Your World Is On Its Way!

We are back at it this year with an exciting new project and schedule of topics.  Shape Your World is the place where you can explore technology and learn processes from our experts.  This is the perfect opportunity to catch-up and collaborate with old friends.  You might even find a new one! With 7 time slots available starting at 9AM each day, we allow you to customize your agenda while attending several sessions that best fit your needs.                                              

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CAD Admin’s Corner – Method of Deployment for Installations; Manual vs. Admin Image

Tuesday, December 22nd, 2015

In this issue, we will talk about the main methods of installation deployment; manual vs. an Admin Image. Also included are some key steps, cautionary notes, and advice from a guy that has been down this road many times. Let my mistakes be your successes!

Key Step #1- Determining Which Method of Deployment:

It might seem simple, but deciding on the best method of deployment for your installation is a key step. Typically, the method of deployment is determined by the number of users and their locations.

If you are dealing with a handful of users in the same location, a manual deployment is more than adequate but involves you walking around and touching every workstation.

If you are dealing with 10+ users or multiple locations, then creating an Admin Image is the preferred method.

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Bringing 2D into the Next Dimension

Thursday, July 16th, 2015

As part of GoEngineer’s re-branding campaign from a few years back, the technical support team gained a face: Joe Engineer.

Being a company that provides SOLIDWORKS and Stratasys products, services, and support, I recently decided to use these tools to take Joe from 2D to 3D.

Imagine taking a flat 2D drawing of a cartoon character and trying to bring it to life! How? Well, the answer is one face at a time (pun intended)!
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CFD for the Common Man

Thursday, March 5th, 2015

hot-potato30 years ago, Computational Fluid Dynamics was a topic reserved for PhD analysts or research groups at Universities. Fast forward to 2015 and CFD is accessible on the laptop (or even some tablets) for any engineer with SOLIDWORKS CAD. When we classically think of CFD, applications such as air flow over airplane wings or water flowing through a pipe come to mind. While these quintessential studies were the foundation of the development efforts, we can also study many common everyday scenarios.

Earlier this week I was cooking some fish and vegetables (admittedly both were from a frozen bag). One of my main frustrations with the particular vegetable blend that I used was that the potatoes never come out quite right. Green beans…perfect! Fish fillets…perfect! Potatoes…cold in the middle.

Time to put on my engineering hat! The fish is sliced into thin fillets and the green beans are long and slender. Both of those geometries lend themselves to relatively high surface area to volume ratios when compared to the chunky potatoes. If only there was a way to figure out how long I should leave the baking sheet in the oven without forcing myself to eat fish for the next several weeks.
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SHeLvEd: Behind the Scenes

Monday, October 27th, 2014

This post contains spoilers so be sure to have watched our new 3D printed stop-motion short, SHeLvEd, before reading: SHeLvEd: GoEngineer YouTube

When I was first approached about creating a stop-motion film using 3D printed characters I immediately accepted. “It would be fun,” I thought “…and it will be easy.”
Well the very first thing I learned about filmmaking is that it is not easy. Before I even made it to the technically difficult parts, I was confronted with the surprisingly tough artistic challenges:

  • What is the storyline?
  • Who are the characters and what do they look like?
  • How many explosions should we add?
  • Is the ending happy, sad, confusing, a cliffhanger or all of the above?

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