Like virtually all of our readers, I have purchased and used a lot of proprietary software for a long time. I am also a fan and proponent of the open software and hardware movement. Here, I’ll touch on open source hardware and focus on open source software.
One of the things I really like about source software and hardware is that it is about working not with just technology, but people. Also, the open source software and hardware sectors are growing. Open source software is not driven by corporate budgets, but by people fulfilling a need and software development and use freedom. My open source experience has also taught me that the currency of open source is not necessarily money, but more likely, beer and T-shirts. (more…)
This week MakerBot announced that it had sold more than 100,000 3D printers worldwide. The company said it was able to reach this milestone (as the first 3D printer company to do it) by providing an accessible, affordable, and easy-to-use 3D printing experience.
“Being the first company to have sold 100,000 3D printers is a major milestone for MakerBot and the entire industry,” said Jonathan Jaglom, CEO at MakerBot. “MakerBot has made 3D printing more accessible and today is empowering businesses and educators to redefine what’s possible. What was once a product used only by makers and hobbyists has matured significantly and become an indispensible tool that is changing the way students learn and businesses innovate.”
MakerBot was one of the first companies to make 3D printing accessible and affordable. Since its founding in 2009, MakerBot has pushed 3D printing and has introduced many industry firsts. Thingiverse was the first platform where anyone could share 3D designs and launched even before MakerBot was founded. In 2009, MakerBot introduced its first 3D printer, the Cupcake CNC, at SXSW. In 2010, MakerBot became the first company to present a 3D printer at the Consumer Electronics Show (CES). Now, 3D printing is its own category at CES with a myriad of 3D printing companies from around the world in attendance each year.
As a first-year Denver Math Fellow (I assist math teachers and tutor in small groups), last week I was give a reprieve from my daily grind of lesson plans and teaching by participating in what my school calls Explore Week. This is a week where I was partnered with a teacher, chose a topic to explore with students, made a video promoting our explore class, and had students sign up to join us.
The topic my teaching partner and I decided on was “Creating Furniture Using Non-Traditional Methods and Materials.” Our course included designing and creating furniture models from cardboard, as well as 3D printing simple models. It was a lot of fun, and as I said, a nice change of pace, not to mention I really felt I was in my comfort zone.
Explore Week was made possible by the efforts of several companies, including:
The 3D Printing Store (which also provided an excellent presentation on 3D printing, as well as bringing a MakerBot Replicator 2 onsite for additional printing capability)
It’s obviously no secret that 3D printing continues its march on dominating the world of 3D physical realization. In the past year I’ve personally seen 3D printers at Office Depot, UPS, FedEx, and Staples where you can bring in an STL file on a USB drive and, theoretically, come back in a few minutes or hours with a 3D product of your creation.
From what I’ve seen, I haven’t exactly been overly impressed with the results. Between under-trained store staffs, limited choices of processes and materials, and just plain bad designs, the end product and process still leave a lot to be desired. In other words, it’s a hit or miss proposition, and probably more of the latter.
Honestly, if you’re serious about the result, take your design to a 3D printing service bureau with more process and material options, not to mention a professional, experienced staff who understands those important issues, but good design practices, as well.
Without a doubt, one of the biggest developments in the MCAD world in the past few years has been 3D printing (also known as additive manufacturing). Until relatively recently, though, the cost of the 3D printing machines was cost prohibitive for all but large companies. To a large extent, costs have been plummeting, but there are machines that cost more than a million dollars. However, that is changing with the advent of relatively low-cost desktop 3D printers.
3D printers sound cool, and to a large extent they are. But, before running out to buy one, there are a few things to keep in mind. Currently, a machine will set you back $500 to $5,000, plus $40 to $100 for a roll of plastic filament (think Weed Wacker) for producing parts. Also keep in mind that producing one small object could take hours, and end up costing much more than buying it. Don’t forget, too, that you need some technical know-how to make it all work, including how to create a solid model with a CAD tool. As I have maintained for some time, with all the online 3D printing services that are available, why buy when you can rent. Check out my blog post on this sentiment from last year entitled, “3D Printing Goes Retail: Why Buy When You Can Rent?”
Being the smiling skeptic that I am, I also wrote a blog entitled “Is 3D Printing Really A Miracle?” My short answers are “Yes” and “No.”
That’s why I have said that the first low-cost devices were more fun than functional, and appealed to DIYers, hobbyists, and early adopters. All that is changing as the technology matures, prices come down, more materials become available, and part quality vastly improves.
MakerBot, once the progeny and a proponent of the open source hardware/software movement is being acquired by Stratasys for about $403 million. Not bad for a company whose origins are the open-source community.
I use open source and MakerBot in the same sentence rather loosely because MakerBot became pretty closed and proprietary not all that long after its inception in 2009. It certainly began with an open-source design based on the RepRap Project, but effectively became a “closed” system with the advent of the Replicator 2 in September 2012. At that time, the company said it “will not share the way the physical machine is designed or our GUI.” This sudden departure from its previous open-source embrace and no longer willing to share with the community that made MakerBot possible in the first place was met with criticism in many circles. To be fair, though, MakerBot has created several products and services beyond its flagship 3D printer, which was definitely an improvement over its base design.
Officially, this deal is being called a merger and Stratasys intends for MakerBot to operate as a separate subsidiary, preserving its existing brand, management, and the good faith it has with its users and partners.
If you have never seen a MakerBot Replicator 2 in action, check out the following video:
For its part, (and until now) Stratasys had repeatedly denied any interest in the 3D printer (under $5000) market and would not pursue it, because their historical customer has been industrial, not the hobbyist or prosumer. Things change, though, and with this transaction, Stratasys has certainly changed its tune. A customer is a customer, and with the additive manufacturing/3D printing market consolidating, Stratasys didn’t want to miss out on an acquisition opportunity that was probably being explored by competitors, possibly including 3D Systems or HP.
This merger is an especially good opportunity for MakerBot to take advantage of Stratasys’ technologies that could boost part resolution, quality, and build material choices. To reinforce this possibility, the following statement was part of the press announcement: “Upon completion of the merger, Stratasys and MakerBot will jointly develop and implement strategies for building on their complementary strengths, intellectual property and technical know-how, and other unique assets and capabilities.” However, whether this actually happens remains to be seen, as companies are usually very cautious about possibly cannibalizing existing products when new assets are acquired.
Don’t get me wrong, MakerBot’s principals stand to make a lot of money off of this deal, and there is nothing wrong with that. My issue comes from the fact that few will truly benefit from this transaction that in reality was the work of many in the open-source community. Business is business, I guess. Who says there’s no money to be made in open-source technologies? Not me, not anymore.