Learn about the World Video Games Market

LONDON, UNITED KINGDOM -- (MARKET WIRE) -- Mar 27, 2008 -- Reportlinker.com announces that a new market research report related to the Video games and Leisure software industry is available in its catalogue.

World Video Games Market

This report analyzes the worldwide markets for Video Games in Millions of US$. The major product segments analyzed are Console, PC, Handheld, Online, Wireless and Other. The report provides separate comprehensive analytics for the US, Canada, Japan, Europe, Asia-Pacific, Middle East and Latin America. Annual forecasts are provided for each region for the period of 2001 through 2012. A ten-year historic analysis is also provided for these markets with annual market analytics. The report profiles 175 companies including many key and niche players worldwide such as Activision, Inc., Capcom Co., Ltd., Eidos Interactive Ltd., Electronic Arts, EA Mobile, Inc., Infogrames Entertainment, S.A., Atari, Inc., Atari Europe S.A.S., Jadestone Group AB, Jaleco Holding Ltd., Konami Corporation, (Konami Digital Entertainment Co. Ltd., Konami Gaming Inc). Metro-Goldwyn-Mayer Inc., MGM Interactive, Microsoft Corporation, Namco Bandai Games Inc., Namco Bandai Games America Inc., Nintendo Co. Ltd., Oberon Media, Inc., Radica Games Limited, Sega Corp., Sony Computer Entertainment Inc., Sony Computer Entertainment America Inc., Take 2 Interactive, Ubi Soft Entertainment, and Vivendi Games. Market data and analytics are derived from primary and secondary research. Company profiles are mostly extracted from URL research and reported select online sources.


Study Reliability and Reporting Limitations I-1

Disclaimers I-2

Data Interpretation & Reporting Level I-2

Quantitative Techniques & Analytics I-3

Product Definitions and Scope of Study I-3

Console Platform I-3

PC Platform I-4

Handheld Platform I-4

Online Platform I-4

Other Platforms I-4


1. Video Games - 'Market Dynamics' II-1

Worldwide Video Game Releases in 2007 II-1

Table 1: Video Games Software Sales Split by Platform Type (Home Console, Handheld Console & PC Software) for 2003-2005: Percentage Breakdown for Europe, North America and Japan (includes corresponding Graph/Chart) II-3

Overview of Entertainment Software Market II-3

Market for Video Games - A Curtain Raiser II-4

Who Rules the Roost? II-4

Market Characteristics II-5

Games for All II-5

Video Game Semiconductors - A Bright Forecast II-6

Table 2: Leading Players in Worldwide Video Game Semiconductor Market (2005): Percentage Share Breakdown by Company - Intel, IBM, LSI Logic, NEC, NVIDIA, Sharp, Sony, Toshiba, and Others (includes corresponding Graph/Chart) II-6

Stalwarts in the Gaming Market II-7

Table 3: Leading Players in the Video Games Consoles Hardware Market in North America for 2003-2005: Percentage Breakdown by Sales for Sony, Microsoft and Nintendo (includes corresponding Graph/Chart) II-7

Competitive Strategies II-7

Technological Advancements Drive Growth II-8

Mobile Games Market Witnesses High Growth II-8

Greater Demand for Used Video-Game Consoles: Affordability a Major Factor II-9

Modern Gaming Consoles & Handhelds Drive the Market II-9

Opportunities Abound in Video Games Market II-9

Rapid Increase in Video-Game Disc Output II-10

Co-Branding with Sports Titles II-10

Video Gaming on Internet Boosts Market II-10

Olympic Recognition Status for Video Games to Boost Sales II-10

The US, Europe and Japan Dominates the Video Games Market II-10

Mobile Gaming Sits Pretty II-11

Challenges Faced II-11

Rising Game Development Costs - Outsourcing the Way Out II-12

Table 4: Global Video Games Development: Percentage Share of Outsourcing Cost of Total Development Cost for Years 2005-2010 (includes corresponding Graph/Chart) II-12

Gaming - What the Future Beholds II-12

Subscription Games II-12

PS3, Xbox 2 II-13

Convergence II-13

Improved Network Capability Across all Platforms II-13

3G Mobile Communications II-13

Streaming Technology II-13

Emerging Technologies in Graphics II-14

Consoles Vs PC Gaming II-14

Console Platform II-14

Table 5: Worldwide Video Game Consoles Market (2005): Percentage Market Share for Leading Companies - Sony, Microsoft, and Nintendo (includes corresponding Graph/Chart) II-15

Portable Consoles Gain Momentum II-15

What Lies Ahead II-15

Table 6: Global Installed Base of Select Hardware Models for 2001-2010: Breakdown by Value Sales for Playstation, Playstation 2, Xbox, GameCube, GameBoy and GameBoy Dual Screen (includes corresponding Graph/Chart) II-15

Global Leading Video Games by Units Sold in 2005 II-16

Players Exemplifying Strength in the Console Market II-16

Table 7: Total Production Shipments and Cumulative Shipments of Console Hardware from Sony Computer Entertainment Inc for 2002 & 2003 (In Million Units) II-16

Table 8: Cumulative Console Hardware Sales of Nintendo in Japan and Overseas for 2002 & 2003 (In Million Units) II-16

Table 9: Cumulative Overseas Console Hardware Sales of Nintendo Co., Ltd. in the Americas and Other Regions for 2002 & 2003 (In Million Units) II-16

Table 10: Total Production Shipments and Cumulative Shipments of Console Software from Sony Computer Entertainment Inc in 2002 & 2003 (In Million Units) II-17

Table 11: Cumulative Console Software Sales of Nintendo Co.,Ltd. in Japan and Overseas in 2002 & 2003 (In Million Units) II-17

Table 12: Cumulative Overseas Console Software Sales of Nintendo Co., Ltd. in the Americas and Other Regions in 2002 & 2003 (In Million Units) II-17

BD Dominates the Video DVD Hardware Market II-17

Top Video Game Consoles II-18

Global Market Positions of Top Video Game Consoles II-18

The Console Market - Looking Back II-18

Launch Pad for Major Consoles at the Global Level: Recording the Past II-19

PC Platform II-19

Handheld Platform II-19

Table 13: Leading Players in Worldwide Video Game Handheld Market (2005): Percentage Market Share for Nintendo, Sony, Nokia, and Others (includes corresponding Graph/Chart) II-19

Table 14: Cumulative Handheld Hardware Sales of Nintendo Co., Ltd. in Japan and Overseas for 2002 and 2003 (In Million Units) II-19

Table 15: Cumulative Overseas Handheld Hardware Sales of Nintendo Co., Ltd. in the Americas and Other Regions (In Million Units) for 2002 and 2003 II-20

Table 16: Cumulative Handheld Software Sales of Nintendo Co., Ltd. in Japan and Overseas (In Million Units) in 2002 & 2003 II-20

Table 17: Cumulative Overseas Handheld Software Sales of Nintendo Co., Ltd. in the Americas and Other Regions (In Million Units) in 2002 & 2003 II-20

Online Platform II-20

Wireless Platform II-20

Other Platforms II-21

2. Market Overview & Outlook II-22

Table 18: Percentage Split of Worldwide Game Developers by Geographic Location for 2002- 2005: Breakdown for US, Canada, Japan, France, UK, Germany and Rest of World (includes corresponding Graph/Chart) II-22

Table 19: Worldwide Penetration of Next Generation Video Games Platform including Nintendo Wii (Revolution), Microsoft Xbox 360 and Sony Playstation3 (2006): Percentage Penetration Share by Region for Japan, Ireland, USA, Australia/New Zealand, UK, France, Nordic Countries, Austria/Switzerland, Spain/Portugal, Benelux, Germany, Italy, Other PAL Countries and World (Listed Countries) (includes corresponding Graph/Chart) II-23

Console Sales Dominate the Market II-23

Fastest Growth Rate Forecast for Wireless and Online Platforms II-23

Table 20: Worldwide Video Game Software Revenues (2005 & 2010E): Percentage Market Share by Type for Retail and Digital Download II-24

Table 21: Downloadable Video Game Genres in the Global Market for 2005: Percentage Market Share by Genre - Action/Adventure, Arcade, Adult, Casino, Puzzle/Board, Sport/Racing, Strategy, TV/Movie, and Others (includes corresponding Graph/Chart) II-24

3. Product Overview II-25

Introduction to Gaming II-25

Types of Gaming II-25

PC Video Games II-25

Console Video Games II-26

Handheld Video Games II-26

Online Video Games II-26

MMORPG (Massively Multiplayer Online Role Playing Game) II-28

Table 22: Popular MMORPG Titles in 2000 & 2001 (includes corresponding Graph/Chart) II-28

'The Sims' Online Computer Game Generates Enormous Enthusiasm for MMORG II-29

LAN Parties II-29

Perpetual State Worlds (PSW) II-29

Arcade Video Games II-29

Other Video Games II-30

Video Gaming - A Historic Review II-31

4. Video Games: Product Analysis II-33

Video Games Hardware II-33

Consoles II-33

Processor Type II-33

What do we Understand by 32-bit, 64-bit, 128-bit Systems? II-34

Processor Types and Console Systems II-34

Handheld II-34

Processor Type II-35

Processor Types and Handheld Consoles II-35

Video Games Software II-35

Software for Consoles II-35

Popular Software Titles for Leading Consoles II-36

Software for Other Platforms II-36

Popular Game Titles for Other Platforms II-37

Software Delivery II-37

Online Downloads II-37

DVDs II-38

CDs II-38


Cartridges II-38

Software Genres II-39

Adventure/Role-Playing II-39

Role-Playing Games II-39

Action II-39

Fighting/Combat Game II-39

First-Person Shooter Games II-39

Shooter Games II-39

Sports II-40

Simulations II-40

Strategy Games II-40

Miscellaneous/Other II-40

Rhythm/Action II-40

Platformer II-40

Puzzle II-40

Racing/Flying II-41

Other Accessories II-41

Controller II-41

Joystick II-41

Light Guns II-41

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