Using 2D input devices on 3D applications is a pain point for PC users. Modern PC users who use modern 3D applications are still using similar input devices from the 1980s. Using Sandio's technology and solution, PC users can now manipulate freely in 3D environments, moving along and rotating about x, y, z axes, with only one device in one hand.
3D Internet lovers do not have to use on-screen navigation tabs, or mouse and keyboard combinations as workarounds to execute operations in 3D environments. They can place all their visual bandwidth on the magnificent 3D contents Google and Microsoft provide.
Gamers like World of Warcraft players and 3D virtual world users like Second Life residents have an alternative to use just a 3D mouse instead of sophisticated key combinations. In SIGGRAPH 2007, Sandio will debut its newly designed 3D gaming mouse, Sandio 3D Game O2.
3D Studio Max artists, Auto-CAD engineers, and even "3D for everyone" Google SketchUp users can now enjoy full 6DOF 3D manipulations in both camera mode and object mode, using only one hand with one mouse.
Sandio is partnering with industry leaders in the touch sensitive sensors and input device manufacturers to develop various formats of 3D input devices. Sandio will demonstrate the prototype of its recent development, Touch Cube, which will later be used in developing 3D input devices of other form factors.
The goal of Sandio is to provide 3D input devices for everyone. The price of a 3D input device is similar to a 2D conventional mouse. Sandio will offer a 3D 6DOF mouse show special at $39.98, 50% off its retail price.
About Sandio Technology Corporation
Headquartered in San Jose, California, Sandio was founded in 2004. Sandio's vision is to enhance modern PC users' and gamers' total 3D experience with its 3DEasy input technology. It owns patents granted in 1994, 1998, 2001, and 2003 in both the United States and Japan. Sandio also has patents pending in the United States, Europe, Taiwan, and China.
Belinda Banks, 908-685-2300