Adelaide, South Australia - April 11, 2007 - Released for Pre-sale today, Creative ESSENCE: The Face is the first of a new series of 3D tutorial books for mid-to-advanced artists who want to bring their digital characters to life. Each ESSENCE book will focus on a single topic with six to ten of the world’s best artists sharing their techniques and approaches to character creation. The first book in the ESSENCE series, ESSENCE: The Face, is all about creating photo-real human faces for games and film. It describes techniques, current best practices, and looks at new methods for improving production speed and quality. The core data set created by the authors is also offered as a companion DVD, allowing artists to immediately develop their skills based on the techniques outlined in the book.
ESSENCE: The Face is the first book of its type to illustrate character
creation techniques in a team environment. Like all game and film
projects, a talented team of artists is required to bring a concept to
completion at a high level of quality on a deadline. With ESSENCE: The
Face, the process began in Prague with the 3D.SK team headed by Peter
Levius photographing Monika as the model reference. The photos then
moved to California where Hong Suck Suh (Character Lead of Sony’s
PlayStation 3 Cinematic Group) created the 3D model matching Monika's
features. Paul Fedor (artist, director, and former texture guru for Sony
in its PlayStation 3 Cinematic Group) crafted the Monika photos into
complete face textures to match Hong's model. He also showed his
enormous texturing skills by separately aging and scarring Monika.
Steven Stahlberg (co-author of d’artiste Character Modeling) modeled and
textured Monika's eyes while Dr Mark Snoswell (co-founder of Ballistic
Media and President of the CGSociety) developed a DirectX shader to
automate the process of texturing 3D head models. Finally, Matt Hartle
(render guru with film credits on ‘Van Helsing’ and ‘Scorched’) combined
all of the models and textures to render Monika in all her glory.
ESSENCE: The Face DVD
For the first time, Ballistic Publishing is offering the extensive
collection of the digital assets used in Essence: The Face allowing
artists to create their own amazing face models.
Complementing the book the DVD includes a comprehensive set of models,
textures, photographs, software and tools that will allow artists to
immediately develop their skills based on the techniques outlined in the
book. To take full advantage of this learning resource it is recommended
that the book and accompanying DVD be purchased as a bundle.
Future ESSENCE titles will include: The Face: Rigging and Animation; The
Body: Modeling and Texturing; Detailing Characters, Digital Sculpting
and Advanced Texturing; The Body: Rigging and Animation; Creatures:
Wings, Fins, Scales and Fur.
For additional information go to
http://www.ballisticpublishing.com/books/essence/face/ or contact Andrew
Plumer. An interactive, animated Book Previewer on the Ballistic website
allows you to flick through the entire book. Digital assets for
inclusion in articles can be found at
Creative ESSENCE: The Face is now available for pre-sale in a slipcased
edition (USD$55). A complementary set of models are on offer to the
first 300 customers. CGSociety members are entitled to free standard
worldwide shipping of any Ballistic Publishing book. Creative ESSENCE:
The Face is due to ship in early May.
About Ballistic Publishing
Ballistic Publishing is the leading, award-winning, independent
publisher of books for the digital arts industry. Dedicated to
publications of the highest quality celebrating the talents of digital
artists worldwide, Ballistic has set the benchmark as a quality boutique
publisher. Ballistic Publishing is embedded within the digital arts
community through its sister organization The CGSociety (The Computer
Graphics Society). Ballistic Publishing is based in the Adelaide Hills
of South Australia, with offices in Melbourne (Victoria, Australia) and
Tampa (Florida, USA).
CEO Ballistic Media Pty. Ltd