New SIGGRAPH 2010 Submission Deadline for Live Real-Time Gaming Content

Deadline Extended to 28 April 2010

CHICAGO — (BUSINESS WIRE) — April 23, 2010 — SIGGRAPH 2010 is seeking cutting-edge examples of video games and real-time simulations and graphics in several categories: commercial video games, experimental or prototypes games, software applications, interactive data visualizations, and information aesthetics, among others. All content that is interactively controlled and rendered in real-time, and can be repeated in front of a live audience, will be considered.

“Over the past several years, the role and impact of interactive and real-time graphics have grown substantially to affect SIGGRAPH attendees from film production to academia,” says Evan Hirsch, SIGGRAPH 2010 Real-Time Rendering Chair and Creative Director for THQ. “Building on the debut of Real-Time Rendering at the 2009 Computer Animation Festival, SIGGRAPH 2010 is continuing this new and exciting addition to the conference. This focus allows creators of games and real time graphics to highlight their cutting edge work on the same level as the linear work that has made the Computer Animation Theater legendary.”

Accepted work will be demonstrated live, in real time on a PC, Macintosh, or game console. While expectations are that many entries will be games released in 2010, submissions of non-commercial projects are also encouraged including:

  • Game explorations
  • Student game projects
  • Mathematical or other industrial simulations
  • Research projects
  • Real-time art explorations
  • New uses of pioneering technology
  • Scientific visualizations: medical science, astrophysics, astronomy, physical science
  • Interactive data visualization and/or interactive information aesthetics

For complete submission details and access to a short video highlighting 2009 live, onstage demonstrations at the Computer Animation Festival, click here.

About SIGGRAPH 2010

SIGGRAPH 2010 will bring approximately 25,000 computer graphics and interactive technology professionals from six continents to Los Angeles, California, USA for the industry's most respected technical and creative programs focusing on research, science, art, animation, music, gaming, interactivity, education, and the web from Sunday, 25 July through Thursday, 29 July 2010 at the Los Angeles Convention Center. SIGGRAPH 2010 includes a three-day exhibition of products and services from the computer graphics and interactive marketplace from 27-29 July 2010. More than 200 international exhibiting companies are expected. More details are available at www.siggraph.org/s2010.

About ACM SIGGRAPH

The ACM Special Interest Group on Computer Graphics and Interactive Techniques www.siggraph.org, is an interdisciplinary community interested in research, technology, and applications in computer graphics and interactive techniques. Members include researchers, developers and users from the technical, academic, business, and art communities. SIGGRAPH provides information to the computer graphics community through its annual conference, publications and the SIGGRAPH Video Review.

About ACM

ACM, the Association for Computing Machinery www.acm.org, is the world's largest educational and scientific computing society, uniting educators, researchers and professionals to inspire dialogue, share resources and address the field's challenges. ACM strengthens the computing profession's collective voice through strong leadership, promotion of the highest standards, and recognition of technical excellence. ACM supports the professional growth of its members by providing opportunities for life-long learning, career development, and professional networking.



Contact:

SIGGRAPH 2010
Brian Ban
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