Immersive Education summer camps featuring Virtual Reality (VR) and Minecraft to open in Boston this August
The Immersive Education Initiative today announced the opening of two new "Creative Computing" summer camps in Boston USA this August. Hosted by Boston College High School, and taught by Boston College faculty, the 1- and 2-week summer camps are open to K-12 students, home schools, and the general public. Registration is now open.
During the Creative Computing camps attendees will: 1) Use fun and easy visual programming tools to learn the fundamentals of coding as they explore logic and reasoning, mathematical thinking, and creative computing concepts, 2) Use Minecraft to develop logical thinking and problem solving skills while creatively expressing themselves through 3D artistry, design and architecture, and 3) Create their very own Virtual Reality (VR) headset to explore the fundamentals of immersive VR and 3D computer graphics.
Participants are also eligible to compete in upcoming Minecraft "Builder Bowl" competitions that conclude with championship rounds during IMMERSION 2015.
Camp details and registration are available at http://ImmersiveEducation.org/camp
Camp participants are eligible to compete in upcoming Minecraft "Builder Bowl" competitions that conclude with the championship rounds during IMMERSION 2015 this September. Building on the success of the previous 9 years of Immersive Education conferences, IMMERSION 2015 addresses the personal and cultural impact of immersive technologies such as virtual reality, augmented reality, holograms, cybernetics, 3D printing, robotics, game-based learning and training systems, and fully immersive environments such as caves and domes.
Speakers and exhibitors at Immersive Education events such as IMMERSION 2015 have included faculty, researchers, staff, administrators and professionals from Harvard University (Harvard Graduate School of Education, Berkman Center for Internet and Society at Harvard Law School, and Harvard Kennedy School of Government), Massachusetts Institute of Technology (MIT), MIT Media Lab, UNESCO (United Nations Educational, Scientific and Cultural Organization), Federation of American Scientists (FAS), United States Department of Education, National Aeronautics and Space Administration (NASA), Smithsonian Institution, Stanford University, Cornell University, Duke University, Walt Disney Company, Google, Intel, Microsoft, Oracle, Turner Broadcasting, Gates Planetarium, Computerworld, Stratasys, The MOFET Institute (Israel), Keio University (Japan), National University of Singapore (NUS), Coventry University (UK), Giunti Labs (Italy) and European Learning Industry Group, University of Glasgow (UK), Open University (UK), Universidad Carlos III de Madrid (Spain), University of Oulu (Finland), Royal Institute of Technology (Sweden), École Nationale Supérieure des Arts Décoratifs (EnsAD; France), Interdisciplinary Center Herzliya (Israel), Graz University of Technology (Austria), University of West of Scotland (UK), University of Essex (UK), Universidad Complutense de Madrid (Spain), University of Vienna (Austria), Government of New South Wales (Australia), Eötvös Loránd Tudományegyetem (Hungary), Universidade Federal do Rio Grande do Sul (UFRGS; Brazil) and many more world-class organizations detailed at http://summit.ImmersiveEducation.org
THOUSANDS OF MEMBERS WORLDWIDE
The Immersive Education Initiative is a non-profit international collaboration of educational institutions, research institutes, museums, consortia and companies. The Initiative was established in 2005 with the mission to define and develop standards, best practices, technology platforms, training and education programs, and communities of support for virtual worlds, virtual reality, augmented and mixed reality, simulations, game-based learning and training systems, and fully immersive environments such as caves and domes.
Thousands of faculty, researchers, staff and administrators are members of the Immersive Education Initiative, who together service millions of academic and corporate learners worldwide.
Chapters support the rapid and continued growth of Immersive Education throughout the world, and constitute the geographically distributed structure of the organization through which regional and local members are supported and enriched. Chapters organize officially sanctioned Summits, Days, workshops, collaborations, seminars, lectures, forums, meetings, public service events and activities, technical groups, technical work items, research, and related activities.
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