Research and Markets: Global Gaming Wearable Technology Report 2014 Featuring Apple, Microsoft, Nike, Nintendo & Sony

DUBLIN — (BUSINESS WIRE) — October 22, 2014Research and Markets ( http://www.researchandmarkets.com/research/smb8pz/wearable) has announced the addition of the "Wearable Technology in Gaming 2014" report to their offering.

Wearable computing has a natural home in the world of gaming. Nintendo's Wii controller already has motion-sensors and it will not be long before more interactive gear, including clothing, become part of a video-game player's apparatus. Gaming in the future will be dominated by wearable devices that users can wear from head to foot.

There will also be head pieces, vests, sleeves, gloves among others. While early virtual reality attempts such as the Nintendo's Virtual Boy failed to change the gaming world, wearable technologies with augmented reality will. The drivers of growth will be the expansion of the broadband industry, efficient hardware compatibility and the development of wireless gaming. Of course, continuing increase in disposable incomes will be instrumental in propelling growth.

This research assesses the current state and future outlook of wearable technology in gaming. The report evaluates major players, offerings, and strategies. The report also identifies the opportunities and timing for introduction of gaming into mainstream wearable technology. All purchases of this report includes time with an expert analyst who will help you link key findings in the report to the business issues you're addressing. This needs to be used within three months of purchasing the report.

Key Topics Covered:

1. Executive Summary

2. Introduction

2.1 Wearable Technology

  • Body Area Networks (Ban)
  • Augmented Reality (Ar)

2.2 Sensors And Ambient Awareness

2.3 Mobile Game Vs. Conventional Apps Development

3. Wearable Gaming

3.1 Smartwatch As Wearable Gaming Platform

3.2 Gaming Platform Analysis

  • Mind Pirate
  • Obje (Obscene Interactive)
  • Oculus Rift
  • Sony

3.3 Privacy Concerns

3.4 Case Study

  • Grand Theft Auto (Gta)
  • Nike And Sports Game
  • Fitbit Casual Gaming

3.5 Gaming Offerings

  • Nintendo Wii
  • The Kinect
  • Leap Motion Controller
  • Smart Watch Gaming Gadgets
  • Durovis Dive
  • Game Platform Woven
  • Electronic Fibers
  • From Iphone To Eyephone
  • Other Game Devices

3.6 Major Market Players

3.7 Market Potential

For more information visit http://www.researchandmarkets.com/research/smb8pz/wearable



Contact:

Research and Markets
Laura Wood, Senior Manager
Email Contact
For E.S.T Office Hours Call 1-917-300-0470
For U.S./CAN Toll Free Call 1-800-526-8630
For GMT Office Hours Call +353-1-416-8900
U.S. Fax: 646-607-1907
Fax (outside U.S.): +353-1-481-1716
Sector: Advanced Technology, Gaming




Review Article Be the first to review this article
IMTS 2018 Register Now>>

Featured Video
Jobs
GIS Specialist for Metro Wastewater Reclamation District at Denver, Colorado
Upcoming Events
34th Annual Coordinate Metrology Society Conference 2018 at Grand Sierra Resort, 2500 East Second Street Meeting & Covention Center Reno NV - Jul 23 - 27, 2018
Design of Experiments (DOE) for Process Development and Validation (NTZ) 2018 at DoubleTree by Hilton San Diego Downtown 1646 Front St San Diego CA - Aug 2 - 3, 2018
FARO Measure And Inspect 2018 at Maple Hotel Bangkok Thailand - Aug 8, 2018
COMSOL Conference 2018 Bangalore at ITC Gardenia 1, Residency Road, Shanthala Nagar, Ashok Nagar, Bengaluru, Karnataka India - Aug 9 - 10, 2018
Kenesto: 30 day trial
MasterCAM



Internet Business Systems © 2018 Internet Business Systems, Inc.
25 North 14th Steet, Suite 710, San Jose, CA 95112
+1 (408) 882-6554 — Contact Us, or visit our other sites:
AECCafe - Architectural Design and Engineering EDACafe - Electronic Design Automation GISCafe - Geographical Information Services TechJobsCafe - Technical Jobs and Resumes ShareCG - Share Computer Graphic (CG) Animation, 3D Art and 3D Models
  Privacy PolicyAdvertise