Research and Markets: Global Gaming Wearable Technology Report 2014 Featuring Apple, Microsoft, Nike, Nintendo & Sony

DUBLIN — (BUSINESS WIRE) — October 22, 2014Research and Markets ( http://www.researchandmarkets.com/research/smb8pz/wearable) has announced the addition of the "Wearable Technology in Gaming 2014" report to their offering.

Wearable computing has a natural home in the world of gaming. Nintendo's Wii controller already has motion-sensors and it will not be long before more interactive gear, including clothing, become part of a video-game player's apparatus. Gaming in the future will be dominated by wearable devices that users can wear from head to foot.

There will also be head pieces, vests, sleeves, gloves among others. While early virtual reality attempts such as the Nintendo's Virtual Boy failed to change the gaming world, wearable technologies with augmented reality will. The drivers of growth will be the expansion of the broadband industry, efficient hardware compatibility and the development of wireless gaming. Of course, continuing increase in disposable incomes will be instrumental in propelling growth.

This research assesses the current state and future outlook of wearable technology in gaming. The report evaluates major players, offerings, and strategies. The report also identifies the opportunities and timing for introduction of gaming into mainstream wearable technology. All purchases of this report includes time with an expert analyst who will help you link key findings in the report to the business issues you're addressing. This needs to be used within three months of purchasing the report.

Key Topics Covered:

1. Executive Summary

2. Introduction

2.1 Wearable Technology

  • Body Area Networks (Ban)
  • Augmented Reality (Ar)

2.2 Sensors And Ambient Awareness

2.3 Mobile Game Vs. Conventional Apps Development

3. Wearable Gaming

3.1 Smartwatch As Wearable Gaming Platform

3.2 Gaming Platform Analysis

  • Mind Pirate
  • Obje (Obscene Interactive)
  • Oculus Rift
  • Sony

3.3 Privacy Concerns

3.4 Case Study

  • Grand Theft Auto (Gta)
  • Nike And Sports Game
  • Fitbit Casual Gaming

3.5 Gaming Offerings

  • Nintendo Wii
  • The Kinect
  • Leap Motion Controller
  • Smart Watch Gaming Gadgets
  • Durovis Dive
  • Game Platform Woven
  • Electronic Fibers
  • From Iphone To Eyephone
  • Other Game Devices

3.6 Major Market Players

3.7 Market Potential

For more information visit http://www.researchandmarkets.com/research/smb8pz/wearable



Contact:

Research and Markets
Laura Wood, Senior Manager
Email Contact
For E.S.T Office Hours Call 1-917-300-0470
For U.S./CAN Toll Free Call 1-800-526-8630
For GMT Office Hours Call +353-1-416-8900
U.S. Fax: 646-607-1907
Fax (outside U.S.): +353-1-481-1716
Sector: Advanced Technology, Gaming




Review Article Be the first to review this article
Rand3D

Featured Video
Jobs
Mechanical Engineer I for Air Techniques, Inc at Melville, NY
Proposal Support Coordinator for Keystone Aerial Surveys at Philadelphia, PA
Upcoming Events
The Rise of Mechatronics at Dassault Systèmes San Diego 5005 Wateridge Vista Drive San Diego CA - Sep 12, 2017
The Rise of Mechatronics at Buca di Beppo - Pasadena 80 West Green Street Pasadena CA - Sep 13, 2017
The Rise of Mechatronics at Dassault Systèmes Santa Clara 3979 Freedom Circle, Ste 750 Santa Clara CA - Sep 14, 2017
The 30th Annual Integrated Process Excellence Symposium & Training at Wyndham Grand Bonnet Creek Resort Orlando FL - Sep 18 - 20, 2017
Kenesto: 30 day trial



Internet Business Systems © 2017 Internet Business Systems, Inc.
25 North 14th Steet, Suite 710, San Jose, CA 95112
+1 (408) 882-6554 — Contact Us, or visit our other sites:
AECCafe - Architectural Design and Engineering EDACafe - Electronic Design Automation GISCafe - Geographical Information Services TechJobsCafe - Technical Jobs and Resumes ShareCG - Share Computer Graphic (CG) Animation, 3D Art and 3D Models
  Privacy Policy Advertise