Professional Game Texturing Tools Compatible with New Console; Will Reduce File Sizes, Increase Productivity and Enable Faster Data Streaming on Game Dev Projects
CLERMONT-FERRAND, France – March 7, 2013 – Today Allegorithmic, the creators of the gaming industry’s most advanced parametric texturing solution, have announced a customized version of their Substance™ engine specifically designed for Sony Computer Entertainment’s PlayStation®4 game development. With this engine, the console’s next-gen games can unleash runtime generation of parametric textures, allowing game developers to reduce download size, boost streaming performance and decrease loading times in their games.
“Productivity, instant play and heavy data streaming will be critical thresholds for next-gen game development,” said Dr. Sébastien Deguy, founder and CEO of Allegorithmic. “Substance's unique runtime component and substantially smaller file sizes tackle these massive issues head on with the aid of a powerful toolset that is already used by more than 3,000 game developers.”
Substance’s new compatibility with PlayStation®4 extends the reach of a technology that is already integrated into 3D development tools like Autodesk 3ds Max and Maya, and industry-standard game engines like Unity 3D, Unreal Engine 3, and UDK. Noteworthy Substance proponents include: Electronic Arts, Activision, Ubisoft, Square-Enix, 2K Games and Namco-Bandai.
Founded in 2003 and headquartered in Clermont-Ferrand, France, Allegorithmic is a leader in the 3D content production industries with clients including Autodesk, NVIDIA, Intel, Qualcomm, Electronic Arts, 2K Games, Microsoft Studios or Tencent. The company specializes in creating advanced texturing software and middleware tools that are designed to simplify the process of creating and distributing high-quality games for next-generation content developers. The company’s flagship product range is Substance. For more information on Allegorithmic and its products, please visit www.allegorithmic.com.