Thinkbox Software Unveils Ember, A New Method for VFX Creation

Los Angeles, CA (July 30, 2012) - Thinkbox Software, developer of Deadline, Krakatoa, Frost, Genome, and other creative solutions for VFX artists, announces Ember, a volumetric data manipulation toolkit that enables powerful workflows around the creation and post-processing of simulations from various sources. Ember is currently being developed as a plug-in for Autodesk 3ds Max, and is planned as a standalone tool in the future. An early version of Ember will be demonstrated at the SIGGRAPH Conference, August 5-9 in Los Angeles at booth #937.

Ember is a set of tools for creating, loading, and processing volumetric data in the form of fields, voxel grids and point clouds. It integrates with a large number of third party simulation packages including Sitni Sati’s FumeFX, Chaos Group’s Phoenix FD, Next Limit’s RealFlow and Exotic Matter’s Naiad, in addition to Thinkbox Software’s suite of VFX tools. Ember lets the user combine volumetric data in creative ways, allowing for post-simulation reprocessing that offers higher artistic control over the final results and reduces the production time by reusing and repurposing simulation data assets.

“We are very excited about what Ember can do,” said Chris Bond, president of Thinkbox Software. “It promises to both accelerate the creative process and open new possibilities for VFX artists, allowing them to employ completely new approaches to synthesizing, editing and changing their volumetric and simulation workflows. ”

Ember’s key features will include:
--Scalar and vector fields creation from mathematical functions, texture maps, geometry level sets, particle systems and point clouds data.
--Volumetric data input and output to/from various sources, including FumeFX and FXD files, Field3D files, Thinkbox PRT, RealFlow BIN and CSV files.
--History-independent and history-dependent field processing, discretized or gridless advection of fields and particles using various solvers.
--Node-based workflow shared with other products like Krakatoa and Genome, including dedicated modular operators for caching on various grids, performing gradient, curl and divergence calculations, and more.

“We’re very excited to introduce Ember into our pipeline,” said Chad Capeland, Technical Director at Anatomical Travelogue, Inc. “Krakatoa already revolutionized our workflow once, and we can’t wait to see how Ember’s flexibility can do that again. We know we can always depend on Thinkbox to deliver useful and user-friendly tools.”

Thinkbox Software will be demonstrating Ember – along with Krakatoa, Frost, Genome, XMesh, Deadline and Draft – at booth #937 at SIGGRAPH, August 5-9. Stop by the booth or visit to learn more.

Thinkbox will start beta-testing Ember in the second half of August. A beta application and related survey can be found online at

About Thinkbox Software
Thinkbox Software provides creative solutions for visual artists in entertainment, engineering and design. Developer of high-volume particle renderer Krakatoa, render farm management software Deadline and Frost particle mesher, the team of Thinkbox Software solves difficult production problems with intuitive, well-designed solutions and remarkable support. The artist-driven company creates tools that help artists manage their jobs and empower them to create worlds and imagine new realities. Thinkbox was founded in 2010 by Chris Bond, founder of Frantic Films.

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