Autodesk’s President and CEO, Andrew Anagnost, kicks off AU 2017 with a unique perspective on automation and the Future of Work. Passionate about the topic, Andrew gives you the confidence to embrace this new future, and guest speakers share insights to help you thrive in this new world of working. You are left informed and excited about this future.
Andrew Anagnost is the President and Chief Executive Officer of Autodesk. Anagnost’s career spans more than 25 years of product, business, and marketing experience focused on driving strategy, transformation, and product development and includes positions at Autodesk, Lockheed Aeronautical Systems Company, and EXA Corporation. He also completed a doctorate degree at Stanford University and worked at NASA Ames Research Center as an NRC post-doctoral fellow. Anagnost began his career at Autodesk in 1997 and has held a wide range of roles in the areas of marketing, new business development, product management, and product development. Prior to becoming President and CEO in June 2017, he served as Chief Marketing Officer and SVP of the Business Strategy & Marketing organization. In this role, Andrew served as architect and leader of Autodesk’s business model transition moving the company to become a software-as-a-service (SaaS) solutions provider. Previously, Anagnost held various executive positions across Autodesk. Early in his Autodesk career, he led the development of the company’s manufacturing products and grew Autodesk Inventor revenue to over $500 million. Anagnost is a member of the Autodesk Board of Directors. He holds a Bachelor of Science Degree in Mechanical Engineering from the California State University, and holds both an MS in Engineering Science and a PhD in Aeronautical Engineering and Computer Science from Stanford University.
Article source: Department of Commerce, Economics and Statistics Administration
There is a wealth of evidence that manufacturing jobs are good jobs. But not all manufacturing jobs are created equal. Published data highlight the considerable variation in pay and productivity across manufacturing industries. For example, workers in the computer and electronic product manufacturing industry earn an average of $34 per hour (as of May 2015), while those in apparel manufacturing earn an average of $17 per hour. Now, thanks to a special tabulation of data from the 2011 Annual Survey of Manufactures (ASM) by the Census Bureau, we can also begin examining differences in the highest- and lowest-paying establishments within the same industry.
Our special tabulation of ASM data divides manufacturing establishments in two ways. Industries are first categorized at a detailed level (using 4-digit NAICS codes), and then they are divided into four equally sized groups (or quartiles) by payroll per employee. The resulting tabulations show payroll per employee, value-added per employee and other output and cost measures for each of the quartiles. This division allows us to see how much wage variation there is between the top- and lowest-paying establishments. The payroll data tells us how much, on average, an establishment is paying all of its employees (including line workers, engineers, and administrators).
From traditionally complex and large systems; such as spaceships, airplanes, and cars; to everyday products connected to the Internet of Things; such as wearable fitness devices, home appliances, and car infotainment systems; the products we make are becoming increasingly complex, multi-disciplinary, and interconnected. This requires a shift in our approach to design: from defining digital 3D models of assemblies and parts to defining entire systems; from analyzing components in isolation to analyzing whole systems; from delivering a product that satisfies the technical requirements to delivering an operational capability that satisfies a business problem.
Join AU’s own Lynn Allen for a candid conversation with technologists from Dell, HP, and Intel. Learn how new and emerging technologies are affecting and enhancing the way we work with Autodesk® design and creation suites, and more.
Hear near-term technology predictions from technologists from leading companies
Learn how leading technology companies approach workstations, cloud computing, mobility, innovation, the Internet of things and big data, and 3D printing
Join Autodesk CEO Carl Bass and CTO Jeff Kowalski as they present the trends and forces shaping the future of making things. Carl will talk about new ways to communicate and even collaborate with our computers, which are blurring the lines between the digital and physical worlds. Jeff will explore how we’re bringing life to design through robust design taxonomies, generative design, and our emerging power to create things that can sense, respond, and collaborate. (more…)
HP introduces its vision for the future of computing and 3D printing by unveiling its new Blended Reality ecosystem. Designed to break down the barriers between the digital and physical worlds, the ecosystem is underpinned by two key advancements:
HP Multi Jet Fusion: A revolutionary technology engineered to resolve critical gaps in the combination of speed, quality and cost, and deliver on the potential of 3D printing.
Sprout by HP: A first-of-its-kind Immersive Computing platform that redefines the user experience and creates a foundation for future immersive technologies.
“We are on the cusp of a transformative era in computing and printing,” said Dion Weisler, executive vice president, Printing & Personal Systems (PPS), HP. “Our ability to deliver Blended Reality technologies will reduce the barriers between the digital and physical worlds, enabling us to express ourselves at the speed of thought — without filters, without limitations. This ecosystem opens up new market categories that can define the future, empowering people to create, interact and inspire like never before.”
Carl Bass is CEO of 3D design and engineering software leader Autodesk. In this speech at the 2014 Solid Conference, he discussed the new ways small companies are changing manufacturing, and how trends in business and technology are influencing this evolution. He highlights the intersection of hardware and software—both proprietary and open—and the communities that are shifting what’s possible.
Indira Negi brings passion for running, biometric experience and maker skills to development of Intel smart earbuds.
When she literally jogged on-stage to join Intel CEO Brian Krzanich in his opening keynote at International CES in Las Vegas, engineer Indira Negi was there to demonstrate the Intel smart earbuds that she and her team had developed, but the “smart” design she showed off also helped solve an issue the avid runner had personally encountered.
“I am a runner — I get hives from the sun, I have to run with gloves on,” said Negi about running with a smartphone. “That means when there is a bad song, I have to take out my phone, take off my gloves, unlock my phone and change the song.”
Starting from solving a problem that she knew all too well, Negi, a sensors systems engineer in the Intel New Devices Group, and a team set out to create a device and software that would monitor heart rate and adjust music playback based on sensor feedback. The result was the Intel smart earbuds reference design, developed in collaboration with Valencell.
Negi’s study of bioelectronics and biosensors in graduate school — she earned a master’s degree in electrical engineering from Arizona State — lent her a keen appreciation of the value of biometric monitoring.
One project she worked on while at ASU measured stress levels in saliva using specially treated paper. When you are working out, you are stressing your body in a positive way, explained Negi. If you work out too hard, this becomes negative stress, which can increase the chances of getting injured. She also worked on molecular imprinted polymers while at ASU coated with biochemical sensors that reacted only to specific molecules.