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Posts Tagged ‘T-Splines’

Autodesk Fusion 360 – Released, But Ready For Production?

Tuesday, June 25th, 2013

After several months in Beta, Autodesk today officially and commercially released Fusion 360 (formerly known as Inventor Fusion) — the newest member of Autodesk’s growing cloud-based products/services family.

Essentially, Fusion 360 is a conceptual design tool. I liken it to a relatively simple modeling tool where CAD meets social media for collaborative design. As an industrial designer myself, I was especially interested in what Fusion 360 could do as a conceptual design tool, so I signed up for the Beta program and had some hands-on time with it.

Check out the Fusion 360 overview video to get an idea of what it’s all about:

Fusion 360’s interface is pretty basic, so it doesn’t take long to start creating some shapes and forms. Keep in mind that a lot of 3D form creation is based on T-Splines technology (that Autodesk acquired), so it’s different than Inventor’s method.

For conceptual design, you’ll probably spend the majority of your time in the Sculpt (for creating organic forms) or Model (for creating solid geometry forms) workspaces. For repairing imported surfaces, you’ll use the Patch workspace.

At least initially, a slightly different mindset is required for using Fusion 360 because it is based on a hub-and-group premise. At the center is your personal hub, where you can create and participate in groups, and post items to, and monitor them. Each hub and group has a similar set of tabbed pages with areas called tiles that contain related information and tools.

As of today, Fusion 360 is commercially available and is free of charge for the next 90 days. After that it will set you back $25 per user per month with an annual contract commitment. So, for $300 a year you get a fairly capable conceptual design tool that I feel can fit into many collaborative product design workflows, as shown in the following video:

There’s a lot to learn and cover in Autodesk Fusion 360, and in the coming weeks, I’ll take you through some different design workflows that involve interacting with others — importing data, creating different types of models, refining designs, exporting design data to other CAD applications for other purposes, collaboration, etc. In other words, what you can realistically expect to do with Autodesk Fusion 360.

OK, so Autodesk Fusion 360 is just outta Beta, but is ready for prime time? With some reservations, I would say yes, no, and maybe. How’s that for commitment? I think it all depends on what your expectations are and how hard you want to push it. Admittedly, it’s come a long way, but in my opinion, still has some maturing to do before I’d truly consider it production-ready for sophisticated design purposes.

I like the potential of cloud-based applications, but like Adobe’s Creative Suite, I’m still coming to grips with the perception of data integrity and vulnerability, as well as a perpetual monthly fee. I guess, like many new users of cloud-based applications, I just have to get used to the inevitability of this brave new world. That said, though, with Version 1.0, Fusion 360 does have some limitations, but its potential is tremendous.

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