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Posts Tagged ‘cloud-based’

Looking At The Remainder: 2016 MCADCafe Editorial Calendar of Topics

Thursday, February 11th, 2016

It’s already mid February, and with two months well on their way to being history this year, it’s not too late to tell our readers about what we’ll be covering for the remainder of 2016. The MCADCafe editorial calendar below reflects what we perceive as some of the most important topics today, as well as feedback from our readers and other supporters with what they feel is important and relevant.

The main theme for each month will be covered in an extended article or series of articles so that the topic can be covered more comprehensively.

We’ll also be covering some of the major MCAD events throughout the year, reporting what we see and hear from vendors, partners, and attendees. All of the events we attend will include daily written coverage and Tweets throughout event days, as well as video and audio interviews.

If there is anything we missed or if you have any thoughts of topics or events you would like to see covered in 2016, feel free to contact me directly at jeff@ibsystems.com or 719.221.1867. I’m always open to suggestions and new ideas!

We look forward to an exciting 2016 and providing you with the MCAD content you want most for improving your design, engineering, and manufacturing processes and top and bottom lines.

Keep MCADCafe.com your source for all things MCAD because 2016 promises to be a great year!

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Onshape: The Day After a New Dawn For 3D CAD

Thursday, March 12th, 2015

With all the fanfare that took place earlier this week with the official launch of the Beta version of cloud-based Onshape, we thought we’d let the dust settle a bit before weighing in. That said, it’s actually a couple of days after the new dawn for 3D CAD.

Keep in mind, though, as impressive as it is out of the gate, Onshape is by no means the first cloud-based/mobile CAD application. It is, however, a unique true cloud-based technology and not a desktop/cloud hybrid.

Onshape began a couple of years ago and was one of the best and worst kept secrets in the engineering software arena. Worst, because even early on, it was evident that the technology would be cloud based, even if virtually no details were disclosed. Best, because virtually no details were disclosed (until relatively recently under NDA) that just added to the anticipation for the official launch of the Onshape Beta earlier this week.

About a year ago I asked Jon Hirschtick (Onshape’s founder and co-founder of SolidWorks) about Onshape and he said that it was indeed real, and would happen, but kept his cards close to the chest and just said the industry would be turned upside down with what he and his team were working on. Again, having experienced what I have with Onshape in its infancy, Hirschtick’s statement was an understatement.

The video clip that follows outlines the “why” behind building this new set of cloud-based Onshape technologies.

The Onshape Manifesto
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SIGGRAPH 2014: Clara.io – Cloud-based 3D Modeling, Rendering, and Animation

Wednesday, August 27th, 2014

Although SIGGRAPH is primarily focused on computer graphics (CG) as it relates to media and entertainment (M&E), there were several technologies that could be used constructively in the MCAD arena.

One of the more interesting ones we came across with possible MCAD implications was Clara.io, a web-based 3D computer graphics software developed by Exocortex, a Canadian software company. Clara.io was announced in July 2013 and first presented as part of the SIGGRAPH 2013 program later that month. With that in mind, we checked it out earlier this month at SIGGRAPH 2014 in Vancouver, British Columbia.

Clara.io: Basics of Polygon Modeling

Clara.io is offered on what the company calls a freemium basis, a pricing strategy by which a product or service (typically a digital offering such as software, media, games or web services) is provided free of charge, but money (premium) is charged for proprietary features and functionality. Clar.io freemium pricing structure is discussed below.

Clara.io is part of an ongoing proliferation of web/cloud-based 3D technologies. WebGL, HMTL5, CSS3D, and Canvas were the start, and were followed by a myriad libraries and other 3D software that runs inside web browsers, and also can run under any OS, tablet, or smartphone.

Clara.io is an impressive example of such burgeoning cloud-based technology. Instead of being a proof of concept or a set of limited features, Clara.io is a comprehensive 3D app. It’s also open source and promises to support the Blender file format in the future (more about Blender later).

Clara.io: Real-time Collaboration

Clara.io has many interesting following features, including:

  • Hierarchical scene graph
  • Lights and cameras
  • Robust support for Polymeshes, including indexed UV, Normal and Color maps
  • Flexible operators (known as “modifiers” in 3DS Max.
  • Keyframe-based animation
  • Powerful sub-object editing
  • Renderer and pass management
  • Extensive materials
  • Sharing/collaboration capabilities
  • Rudimentary bones and skinning
  • Real-time multi-user collaborative editing
  • Automatic versioning with history (somewhat analogous to parametric, history-based CAD modeling and a PDM system)
  • Plugin model
  • Script log
  • FBX, Collada, OBJ, ThreeJS and STL file format support.

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SOLIDWORKS Mechanical Conceptual Hits the Market, But Does It Hit the Mark?

Thursday, April 10th, 2014

With surprisingly relatively little fanfare, DS SOLIDWORKS last week announced the availability of its long-awaited new product, Mechanical Conceptual (MC for short). Dassault Systemes says that MC is the first SOLIDWORKS application on the 3DEXPERIENCE platform — “that embraces the new realities of today’s world of design in the age of experience: it is more social and conceptual and delivers on the promise of ease-of-collaboration among key contributors.” All of this is something I’m still unclear exactly what it is, what it does, and what it means.

I contacted Kishore Boyalakuntla, Director, Product Management, SOLIDWORKS, who is in charge of managing Mechanical Conceptual for some clarification on what the press release announcing the launch lacked.

Mechanical Conceptual was formally introduced a few months ago at SOLIDWORKS World with the following four basic tenets — conceptual, social (collaboration), connected, and instinctive. The conceptual part I understand, because that’s the primary purpose of MC. It also lends itself to collaborative methods because it’s a cloud-based application, as well as instinctive, because it has direct modeling/editing capabilities. The connected part, though, especially to SOLIDWORKS is still a bit of a mystery. (more…)

SolidCAM: Surprising Advantages of Integrated CAM Webinar 10/19/2016
MasterCAM



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