Jeff's MCAD Blogging
Jeffrey Rowe has more than 40 years of experience in all aspects of industrial design, mechanical engineering, and manufacturing. On the publishing side, he has written well over 1,000 articles for CAD, CAM, CAE, and other technical publications, as well as consulting in many capacities in the … More »
September 7th, 2017 by Jeff Rowe
Even though we’ve been told by a number of software vendors for several years now to use engineering simulation and analysis at the earliest stages of product development, relatively few companies have heeded the advice and actually done so. In many cases, it’s still design, break, repeat in a cycle that gets very expensive quickly trying to achieve optimized design goals. Even with all the insistence and chiding from the simulation folks, I’d estimate the percentage of design work that includes simulation early in the process as somewhere between 20-25%, although that may be a bit on the high side.
With it, engineers can rapidly explore design options and receive accurate simulation results with technology using engineering simulation to make digital exploration available to all engineers so they can design better products faster and more economically.
That’s a pretty confident and heady statement, knowing that several other vendors have attempted the roughly same thing with widely varying degrees of success. However, ANSYS has an interesting and innovative approach for reaching its goal — exploiting GPUs because they can handle massively parallel operations.
ANSYS readily admits that while Discovery Live is a means of bringing simulation to the engineering masses earlier in the development process, it doesn’t pretend to do everything for everybody, and there will always be a place for engineering simulation specialists for deeper dives. Discovery Live is targeted to early design exploration and to users new to simulation. Because it is not a solution for every simulation problem, Discovery Live does not compete with other more advanced ANSYS products, such as AIM, but data from it can be exported for more further study.
August 31st, 2017 by Jeff Rowe
A couple years ago I got into a pretty heated discussion with a staffer from an engineering software company about whether software patents were still relevant (or is they ever were to begin with).
While proponents (usually with deep pockets) have touted their benefits, software patents have also been used in the software industry to suppress innovation, kill competition, generate undeserved royalties, and make patent attorneys rich. So I’ll ask again, are software patents still relevant?
It’s no secret that the engineering software business is extremely competitive, as it always has been. Without naming names, the engineering software business has also proven to be a very fertile and lucrative ground for lawsuits regarding patent infringement, reverse engineering, and outright copying and pasting blocks of code.
Could stronger patent protection have prevented this from happening? Maybe yes, but probably, no.
Below is a video on the futility of software patents featuring Linus Torvalds, the creator, and for a long time, principal developer of the Linux kernel, which became the kernel for operating systems such as the Linux operating system, Android, and Chrome OS.
Linus Torvalds: Why Software Patents Make No Sense
Software patents have been hotly debated for years. Opponents to them have gained more visibility with less resources through the years than pro-patent supporters. Through these debates, arguments for and critiques against software patents have been focused mostly on the economic consequences of software patents, but there is a lot more to it than just money.
August 24th, 2017 by Jeff Rowe
Although the future of 3D printing continues to look bright, what is still needed is a new file format for 3D print data. Being very mindful of that fact, Autodesk, HP, Siemens, Stratasys, 3D Systems, and some others have come together to form the 3MF Consortium that espouses to get behind a truly ubiquitous file format for 3D printing. It’s really an industry partnership working toward the goal of finding a better, universally applicable 3D printing file format known as the 3D Manufacturing Format (3MF)—a file format originally developed by Microsoft, also a member of the Consortium.
The consortium admits that there is a problem that the 3D manufacturing must resolve – the current file formats used for 3D printing are in serious need of an upgrade. I totally agree.
Typically, data is passed from computer to 3D printer in STL (stereolithography) or OBJ (object) files, common 3D printing file formats. The 3MF Consortium, which now includes the research wing of General Electric, say STL and OBJ are outdated and clunky file formats with interoperability issues when used by some of the newer 3D printers, as well as contribute to 3D printing failures.
3MF Consortium Introduction
Thus, one of the driving forces behind 3MF, an XML-based open format, this new file type could contain information on the texture of a 3D print, the color of the print, and other complex characteristics. If that sounds familiar, that’s because it is—the Additive Manufacturing File Format (AMF), which has been around since 2011, solves many of the issues STL files have, and 3MF and AMF are in many respects pretty similar file formats, but let’s take a closer look.
August 17th, 2017 by Jeff Rowe
Like it or not, since the mid-1980s, the STL file format has been the de facto industry standard for transferring information between CAD programs and additive manufacturing equipment. However, the STL format only contains information about a surface mesh, and cannot represent color, texture, material, substructure, and other properties of a fabricated object.
As additive manufacturing technology has evolved from producing primarily single-material, homogenous shapes to producing multi-material geometries in full color with functionally graded materials and microstructures, there has been a growing need for a standard interchange file format that could support these features. A second factor that prompted the development of a new standard was the improving resolution of additive manufacturing machines. As the fidelity of printing processes approached micron scale resolution, the number of triangles required to describe smooth curved surfaces resulted in unacceptably large file sizes.
The Additive Manufacturing File Format (AMF) was introduced as an alternative to the STL file format to address many of the shortcomings of the popular file format. STL files introduce errors such as leaks and inconsistences, and also does not support color, material The choice, or orientation. STL files also rely on triangle subdivision to account for curvature. As the STL file scales in size, retaining resolution means introducing significantly more triangles. For example, a 10cm sphere at 10 micrometer resolution requires 20,000 triangles. Scaling up the 10cm sphere at the same resolution would significantly increase the amount of triangles, resulting in a much larger file. AMF seeks to address these issues by redesigning the way a 3D object is digitally stored.
August 10th, 2017 by Jeff Rowe
Since the dawn of 3D printing, a little over three decades ago, there has been one file format that has dominated communicating with 3D printers — STL. Love it or hate it, and even with its limitations and shortcomings, STL has remained the de facto standard for the 3D printing industry. That may finally be changing, though, with the advent of more contemporary and robust file formats for 3D printing, such as AMF and 3MF. Over the next couple weeks we’ll be discussing the evolution, advantages, and disadvantages of 3D printing file formats, starting this week with STL.
So What Exactly Is An STL File?
Essentially, an STL file stores information about 3D models, but this format describes only the surface geometry of a 3D object without any representation of color, texture, or other common model attributes.
As it has been for three plus decades, the STL file format is still by far the most commonly used file format for communicating with 3D printers.
The true meaning of the file extension .STL has always been somewhat of a mystery. I’ve always considered it be an abbreviation of the word STereoLithography, although sometimes I have also heard it referred to as Standard Triangle Language or Standard Tessellation Language. Which is correct? Probably all of them.
Introduction To The STL File Format
The main purpose of the STL file format is to encode the surface geometry of a 3D object using tessellation. Tessellation is the process of tiling a surface with one or more geometric shapes with no overlaps or gaps. Having no gaps is especially important, as an object must be watertight to be printed. A good real life example of tessellation is a tiled floor.
August 3rd, 2017 by Jeff Rowe
This week at SIGGRAPH, HP today announced a unified approach and commercial solutions for virtual reality (VR), positioning itself as a provider for businesses looking to reduce concept to production cycle times, improve training procedures, and deliver fully immersive customer experiences using VR. As part of this strategy, the company unveiled what it claims is the world’s first professional-grade wearable VR PC – the new HP Z VR Backpack. Designed to realize a fuller potential of VR, it is, as the company claims, a secure and manageable wearable VR PC.
“Virtual reality is changing the way people learn, communicate and create,” said Xavier Garcia, vice president and general manager, Z Workstations, HP Inc. “Making the most of this technology requires a collaborative relationship between customers and partners. As a leader in technology, HP is uniting powerful commercial VR solutions, including new products like the HP Z VR Backpack, with customer needs to empower VR experiences our customers can use today to reinvent the future.”
HP Z VR Backpack Docked
Well beyond gaming, the opportunities for commercial VR are virtually (sorry for the pun) limitless for businesses in product design, architecture, healthcare, first responder training, automotive, and entertainment. Technologies like VR can provide unique experiences, ranging from reinventing the buying experience in automotive showrooms to changing the way fire departments train their staff.
HP Z VR Backpack
July 27th, 2017 by Jeff Rowe
The Society of Manufacturing Engineers (SME), a nonprofit organization that supports the manufacturing industry, and Stratasys Ltd. announced the winners of a student additive manufacturing competition held during the 53rd annual SkillsUSA National Leadership and Skills Conference.
The SkillsUSA Additive Manufacturing Competition is a student contest co-sponsored by the organizations to attract the future workforce to this growing field and allow contestants to get hands-on experience using the latest 3D printing software and technology, such as the new Stratasys F123 Series. The competition was held at the 53rd annual SkillsUSA National Leadership and Skills Conference, and six teams took home gold, silver and bronze medals for fulfilling all of the contest requirements.
Now in its third year, the 2017 Additive Manufacturing Competition consisted of 34 high school and post-secondary student teams competing for a chance to take home gold, silver, or bronze medals – as well as scholarships from the SME Education Foundation, and a MakerBot Mini printer. The Additive Manufacturing Competition was created to stimulate student learning of additive manufacturing and 3D printing techniques.
“Each year, we attract more students to participate in the SkillsUSA Additive Manufacturing Competition and we couldn’t be more thrilled with the growth,” said Jeff Krause, executive director and CEO of SME. “This is an exciting time for additive manufacturing and 3D printing and we are proud to be at the forefront of its evolution and making sure our future manufacturing leaders will be prepared for what lies ahead as the industry progresses.”
The 2017 Additive Manufacturing Competition involved designing and printing a track piece (fixture) capable of moving a marble to a designated location after the ball rolls down a ramp. The fixture was required to connect with the ramp at specific points and remain stable for the test’s duration. Each team was provided time to design the fixture, build the 3D printed prototype on a Stratasys 3D printer, and make any necessary design modifications the next day. Read the rest of SME and Stratasys Announce Winners of the 2017 SkillsUSA Additive Manufacturing Competition
July 13th, 2017 by Jeff Rowe
ANSYS, known for its engineering simulation software, announced this week that it has acquired Computational Engineering International Inc. (CEI), the developer of a suite of products for analyzing, visualizing, and communicating simulation data. Terms of the deal, which closed earlier this month, were not disclosed.
The merger of the physical and digital worlds is resulting in products that with an overwhelming number of design decisions compared to previous product generations. That is something only engineering simulation can feasibly provide in a timely and cost-effective fashion. Users need to quickly analyze the huge amount of data that simulation generates to make the best engineering and business decisions.
Headquartered in Apex, North Carolina, CEI has 28 employees and more than 750 customers around the world. Its flagship product, EnSight, is used for analyzing, visualizing, and communicating simulation data in terms that mere mortals can comprehend.
“CEI has a long track record of success thanks to fantastic technology built by a world-class team,” said Mark Hindsbo, ANSYS vice president and general manager. “By bringing CEI’s leading visualization tools into the ANSYS portfolio, customers will be able to make better engineering and business decisions, leading to even more amazing products in the future.”
July 6th, 2017 by Jeff Rowe
An impossible object is a type of optical illusion. It consists of a two-dimensional figure that is instantly and subconsciously interpreted by the visual system as representing a projection of a three-dimensional object.
In most cases the impossibility becomes apparent after viewing the figure for a few seconds. However, the initial impression of a 3D object remains even after it has been contradicted. There are also more subtle examples of impossible objects where the impossibility does not become apparent spontaneously and it is necessary to consciously examine the geometry of the implied object to determine that it is impossible.
The unsettling nature of impossible objects occurs because of our natural tendency to interpret 2D drawings as 3D objects. With an impossible object, looking at different parts of the object makes one reassess the 3D nature of the object, which confuses the mind.
Although possible to represent in two dimensions, it is not geometrically possible for such an object to exist in the physical world. However, some models of impossible objects have been constructed, such that when they are viewed from a very specific point, the illusion is maintained. Rotating the object or changing the viewpoint breaks the illusion, and therefore many of these models rely on forced perspective or having parts of the model appearing to be further or closer than they actually are.
Below is the Penrose triangle (an impossible object) that was first created by the Swedish artist Oscar Reutersvärd in 1934. The mathematician Roger Penrose independently devised and popularized it in the 1950s, describing it as “impossibility in its purest form.”
A 3D-printed version of the Reutersvärd Triangle illusion, its appearance created by a forced perspective.
So what does all this have to do with MCADCafe?