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Lantek Sheet Metal Software Release Moves Customers Closer to Industry 4.0

Thursday, April 21st, 2016

Lantek, a provider of sheet metal software systems announced the global 2016 release of its Lantek Factory concept and associated software products. The new version is targeted toward companies producing parts for sheet metal tubes and profiles. According to the company, the new release provides capabilities for customers to implement Industry 4.0 advanced and agile manufacturing processes. It’s the Industry 4.0 angle that makes this announcement really interesting.
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Will 3DPLM Become Newest Dassault Systemes’ Newest 3D Experience Compass Point?

Thursday, April 14th, 2016

Last week, Dassault Systèmes announced that it had reached an agreement to acquire full ownership of 3DPLM Software Ltd. (3DPLM), its joint venture in India with Geometric Ltd.

3DPLM, formed in 2002 with Dassault, has a team of about 2,000 employees in India working on research and development and services related to Dassault Systèmes’ 3DEXPERIENCE platform and brand applications. In 2002, Geometric was a joint venture with Dassault Systèmes, 3D PLM Software Solutions Ltd. with an equity participation of 58% and 42% respectively.

In other words, moving forward to last week, Dassault Systemes said it will acquire all of 3DPLM Software, an R&D company it owns jointly with Geometric, an Indian engineering services provider. The transaction means that the French PLM software group will be able to fully integrate 3DPLM into its operations, which center around its 3D Experience platform.

IFWE Compass

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MakerBot Reaches 100k 3D Printers Worldwide

Thursday, April 7th, 2016

This week MakerBot announced that it had sold more than 100,000 3D printers worldwide. The company said it was able to reach this milestone (as the first 3D printer company to do it) by providing an accessible, affordable, and easy-to-use 3D printing experience.

“Being the first company to have sold 100,000 3D printers is a major milestone for MakerBot and the entire industry,” said Jonathan Jaglom, CEO at MakerBot. “MakerBot has made 3D printing more accessible and today is empowering businesses and educators to redefine what’s possible. What was once a product used only by makers and hobbyists has matured significantly and become an indispensible tool that is changing the way students learn and businesses innovate.”

MakerBot was one of the first companies to make 3D printing accessible and affordable. Since its founding in 2009, MakerBot has pushed 3D printing and has introduced many industry firsts. Thingiverse was the first platform where anyone could share 3D designs and launched even before MakerBot was founded. In 2009, MakerBot introduced its first 3D printer, the Cupcake CNC, at SXSW. In 2010, MakerBot became the first company to present a 3D printer at the Consumer Electronics Show (CES). Now, 3D printing is its own category at CES with a myriad of 3D printing companies from around the world in attendance each year.

MakerBot 5th Generation 3D Printer

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Are Software Patents Relevant?

Thursday, March 31st, 2016

While proponents (usually with deep pockets) have touted their benefits, software patents have also been used in the software industry to suppress innovation, kill competition, generate undeserved royalties, and make patent attorneys rich. So I ask, are software patents still relevant?

It’s no secret that the engineering software business is extremely competitive, as it always has been. The engineering software business has also proven to be a very fertile ground for lawsuits regarding patent infringement, reverse engineering, and outright copying and pasting blocks of code.

Could stronger patent protection have prevented this from happening? Maybe yes, but probably, no.

The Danger of Software Patents – Richard Stallman

Software patents has been hotly debated for years. Opponents to them have gained more visibility with less resources through the years than pro-patent supporters. Through these debates, arguments for and critiques against software patents have been focused mostly on the economic consequences of software patents, but there is a lot more to it than just money.

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Farewell To Andrew Grove: Instrumental In Jumpstarting PCs and CAD

Thursday, March 24th, 2016

Earlier this week many of us in the MCAD community were saddened to hear of the passing of Andrew (Andy) Grove, the former CEO and Chairman of Intel Corp. He was one of the most acclaimed and influential personalities of the computer and Internet eras, as well as being instrumental in the development and proliferation of the CAD software as we know it today that runs on PCs.

Born András Gróf in Budapest, Hungary in 1936, Mr. Grove came to the United States in 1956. He studied chemical engineering at the City College of New York, completing his Ph.D at the University of California at Berkeley in 1963. After graduation, he was hired by Gordon Moore (of Moore’s Law fame) at Fairchild Semiconductor as a researcher and rose to assistant head of R&D under Moore. When Robert Noyce and Moore left Fairchild to found Intel in 1968, Mr. Grove was their first hire.

He became Intel’s President in 1979 and CEO in 1987, and served as Chairman of the Board from 1997 to 2005. During his time at Intel and in retirement, Grove was a very influential figure in technology and business, and several business leaders, including Apple’s Steve Jobs, sought his advice.

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Andrew Grove

 Mr. Grove played a critical role in the decision to move Intel’s focus from memory chips to microprocessors and led the firm’s move as a recognized consumer brand. Under his leadership, Intel produced the chips, including the 386 and Pentium, that helped foster the PC era. The company also increased annual revenues from $1.9 billion to more than $26 billion.

Just as we could have rode into the sunset, along came the Internet, and it tripled the significance of the PC.

–Andrew Grove

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Rules And Requirements Changing For PLM

Thursday, March 17th, 2016

Like many of the ingredients in a manufacturing organization’s computer technology alphabet soup, such as ERP, SCM, CRM, not to mention CAD, CAM, and CAE, product lifecycle management (PLM) for years has been touted as being the final frontier for integrating all manufacturing IT functions.  Honestly, though, can it truly provide all that the various vendors are promising? I have asked myself that question for several years now: Is PLM a great hope or just another great and continuing hype?

It seems that every vendor defines PLM in a manner that best suits their respective existing product lines and business practices, and not always necessarily the processes of the customers they are trying to serve. Therein lies a big part of the PLM problem. PLM should address processes and not just products, especially the vendors’. Too few vendors still stress the processes they are claiming to improve over the products (and perpetual services) they are selling.

It also seems like everybody (yes, now including just about every CAD vendor big and small) has at least tried to get into the PLM act, regardless of whether they should or should not based on their development and integration capabilities or the needs of their customers. Even database giant, Oracle, has said for years that it wants to be a major PLM player, although the company has eluded that it doesn’t want to dirty its hands with traditional CAD/CAM stuff. Oracle wants to look at the bigger picture, although it has never elaborated on what that picture is.

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Autodesk and Siemens Sign Interoperability Deal: Gateway To Open PLM?

Thursday, March 10th, 2016

In a major move last week, Autodesk and Siemens announced an interoperability agreement aimed at helping manufacturers decrease the huge costs associated with incompatibility among product development software applications and avoid potential data integrity problems. Through this agreement, Autodesk and Siemens’ product lifecycle management (PLM) software business will take steps to improve the interoperability between their companies’ respective software offerings. The agreement brings together two CAD heavy hitters with the common goal of streamlining data sharing and reducing costs in organizations with multi-CAD environments (and these days, who doesn’t have a multi-CAD environment?).

PLM

The interoperability agreement aims to decrease the overall effort and costs commonly associated with supporting these environments. In particular, the companies are hoping that interoperability between the offerings from Siemens and Autodesk will significantly improve the many situations where a combination of each other’s software is used. Under the terms of the agreement, both companies will share toolkit technology and exchange end-user software applications to build and market interoperable products.

“Interoperability is a major challenge for customers across the manufacturing industry, and Autodesk has been working diligently to create an increasingly open environment throughout our technology platforms,” said Lisa Campbell, vice president of Manufacturing Strategy and Marketing at Autodesk. “We understand that our customers use a mix of products in their workflow and providing them with the flexibility they need to get their jobs done is our top priority.”

“Incompatibility among various CAD systems has been an ongoing issue that adversely affects manufacturers worldwide and can add to the cost of products from cars and airplanes to smart phones and golf clubs,” said Dr. Stefan Jockusch, Vice President, Strategy, Siemens PLM Software. “Siemens has been at the forefront in helping to resolve this incompatibility issue with a wide variety of open software offerings that significantly enhance interoperability. This partnership is another positive and important step in our drive to promote openness and interoperability and to help reduce costs for the global manufacturing industry by facilitating collaboration throughout their extended enterprises.”

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For Some, Computing Clouds Turn Dark

Thursday, March 3rd, 2016

For as long as I can remember, cloud storage and computing have offered only one thing – endless promises and perpetual growth. For a while that was true, but some things have happened in the past couple of years that temper those claims and may portend what may happen in the future for technology providers that become increasingly reliant on the cloud – layoffs.

Cloud computing, or internet-based computing provides shared processing resources and data to computers and other devices on demand. From the beginning it was intended as a model for enabling ubiquitous, convenient, on-demand network access to a shared pool of configurable computing resources (e.g., networks, servers, storage, applications and services) that can be rapidly provisioned and released with minimal management effort.

Cloud-Computing- reduced1

Proponents have always claimed that cloud computing allows companies to avoid upfront infrastructure costs, and focus on projects that differentiate their businesses instead of on infrastructure. Proponents have also claimed that cloud computing allows enterprises to get their applications up and running faster, with improved manageability and less maintenance, and enables IT to more rapidly adjust resources to meet fluctuating and unpredictable business demand. Cloud providers typically use a “pay as you go” model. This can lead to unexpectedly high charges if administrators do not adapt to the so-called cloud pricing model.

To a large extent most of these claims have proven true, and I have been a proponent for many aspects of cloud computing, but there is also a downside – generally, you just don’t need as many people to run and maintain a cloud-based organization.

The downside is that you will have limited customization options. Cloud computing is cheaper because of economics of scale, and like any outsourced task, you tend to get what you get. A restaurant with a limited menu is cheaper than a personal chef who can cook anything you want. Fewer options at a much cheaper price: it’s a feature, not a bug and the cloud provider might not meet your legal needs. As a business, you need to weigh the benefits against the risks.

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Countering The Throwaway Mentality With The Right To Repair – Part 2

Thursday, February 25th, 2016

Last week, in Part 1, I ended the blog by saying that if you can’t fix something, you don’t own it. I still stand by that statement. This week will continue the discussion for those of us who want some control over the devices we own and use and not the vice versa.

Just a couple weeks ago, Bloomberg columnist, Adam Minter, asked in an article he wrote, “Why Can’t You Repair an iPhone?”

In the article, he says, “Imagine if Ford remotely disabled the engine on your new F-150 pickup because you chose to have the door locks fixed at a corner garage rather than a dealership. Sound absurd? Not if you’re Apple.
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Countering The Throwaway Mentality With The Right To Repair – Part 1

Thursday, February 18th, 2016

You don’t truly own something that you can’t get into to modify or repair.
–Gathered from many wise sages over the years (especially the past 10)

I’ve got an iPhone 4S that’s a few years old and I still love it. I like the size, the feel, and I’ve purchased a number of accessories designed specifically for it. I’ve also rescued it from dropping it in water, and know how to replace the battery, as well as the glass back and the front screen. These self-repairs are officially no-no’s according to Apple, and aren’t easy, but knowing how to repair the phone I still really like and keeping it 100% functional, I intend to hold onto it until something happens that I can’t resolve, such as a surface mount component failure.

I’m probably not like a lot of consumers, so I don’t necessarily constantly need the latest and greatest. I’d rather maintain and repair what I have as long as I can. After all, I view my phone, cameras, and computers as tools that should be made to last, and not precious possessions on the one hand, or mere throwaway items on the other.

My journey to fixing my own stuff started a number of years ago with an excellent resource call iFixit – a free online series of repair manual for tinkering with thousands of products. The goal of iFixit was to teach virtually anyone how to fix the stuff they own — ranging from laptops to snowboards to toys to cell phones. In other words, iFixit is part of a global network of “fixers” trying to make the stuff they own last as long as possible.

Makers put things together; fixers take them apart and rebuild them. Tinkerers are a little bit of both, and are much more than just consumers — they are participants in the things we make, own, and fix.

This might sound great, but over the years, I have found that this participation — tinkering with products made by others — puts both makers and fixers at odds with manufacturers.
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