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Archive for August, 2014

SIGGRAPH 2014: – Cloud-based 3D Modeling, Rendering, and Animation

Wednesday, August 27th, 2014

Although SIGGRAPH is primarily focused on computer graphics (CG) as it relates to media and entertainment (M&E), there were several technologies that could be used constructively in the MCAD arena.

One of the more interesting ones we came across with possible MCAD implications was, a web-based 3D computer graphics software developed by Exocortex, a Canadian software company. was announced in July 2013 and first presented as part of the SIGGRAPH 2013 program later that month. With that in mind, we checked it out earlier this month at SIGGRAPH 2014 in Vancouver, British Columbia. Basics of Polygon Modeling is offered on what the company calls a freemium basis, a pricing strategy by which a product or service (typically a digital offering such as software, media, games or web services) is provided free of charge, but money (premium) is charged for proprietary features and functionality. freemium pricing structure is discussed below. is part of an ongoing proliferation of web/cloud-based 3D technologies. WebGL, HMTL5, CSS3D, and Canvas were the start, and were followed by a myriad libraries and other 3D software that runs inside web browsers, and also can run under any OS, tablet, or smartphone. is an impressive example of such burgeoning cloud-based technology. Instead of being a proof of concept or a set of limited features, is a comprehensive 3D app. It’s also open source and promises to support the Blender file format in the future (more about Blender later). Real-time Collaboration has many interesting following features, including:

  • Hierarchical scene graph
  • Lights and cameras
  • Robust support for Polymeshes, including indexed UV, Normal and Color maps
  • Flexible operators (known as “modifiers” in 3DS Max.
  • Keyframe-based animation
  • Powerful sub-object editing
  • Renderer and pass management
  • Extensive materials
  • Sharing/collaboration capabilities
  • Rudimentary bones and skinning
  • Real-time multi-user collaborative editing
  • Automatic versioning with history (somewhat analogous to parametric, history-based CAD modeling and a PDM system)
  • Plugin model
  • Script log
  • FBX, Collada, OBJ, ThreeJS and STL file format support.


The (Possible) Future of MCAD CG and Interaction Innovation Showcased at SIGGRAPH 2014

Wednesday, August 20th, 2014


We just returned from one of the most interesting events of the year for us and one that we always look forward to – SIGGRAPH 2014. SIGGRAPH (short for Special Interest Group on GRAPHics and Interactive Techniques) is the name of the annual conference on computer graphics (CG) convened by the ACM SIGGRAPH organization.

The first SIGGRAPH conference was in 1974, and this year’s event was held in beautiful Vancouver, British Columbia.

As usual, we found the most interesting aspects of the conference to be the SIGGRAPH Emerging Technologies program and the exhibit floor.

SIGGRAPH 2014 Emerging Technologies Preview


Going Mobile with Autodesk’s PLM 360

Wednesday, August 6th, 2014

In just about any industry or market segment you can think of, the words “cloud,” “mobile,” and “app” are about as ubiquitous as it gets. PLM is proving no different, although acceptance and implementation seem slow in coming. However, the tide is beginning to turn.

PLM, of course has received considerable support from large organizations, and is finally being embraced by significant numbers of SMBs. To date, the two biggest obstacles for SMBs considering PLM, much less implementing it, have been cost and complexity – whether real or perceived.

Although hardly the first or only one, a couple years ago Autodesk launched a major effort to bring PLM to the SMB masses with the introduction of cloud-based PLM 360. More recently it launched a PLM 360 app for iOS and Android mobile devices.

Autodesk PLM 360 Mobile App Overview


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